Computer Graphics Lead
(in charge of leading teams involved with creating Computer Graphics and Visual Effects for Commercials and Feature Films)
Senior Lighting Artist
(creating compelling and realistic lighting for Commercials and Feature Films done via Computer Graphics software)
Master's Degree/Certificate level II in Animation & VFX (graduated with honours)
(ESMA, Montpellier FRANCE). Ipax Sony pictures member.
Iloura/Method (Sydney) - Senior Lighting/Look development Artist
Wrinkle In Time
The Mill (London) - CG Lead, Modeling, Look Development, Lighting and Rendering.
Projects (commercials/music videos)
Assassin’s Creed - Origins Trailer (lighting, lookdev)
Canon - Boundaries (lighting)
Netto - Easter Bunny (lighting)
Lexus - Shift (lighting, lookdev)
Waitrose - Epic Flight Christmas Ad (lighting)
Top Gear/Wired - Blackbird (lighting)
Martini - Time (CG Lead)
Dell - Love your work (CG Lead, look development, lighting, rendering)
Pepsi - Blue Card Delivery (lighting, environment, rendering, compositing)
John Lewis - Man On The Moon Online (CG Lead, modeling, look dev, lighting, rendering)
Galaxy - Duet Chocolate Bar (modeling, animation, look dev, lighting, rendering)
Comfort - Genie Big Bang (Lead look dev, lighting and rendering)
BBC Music - God Only Knows (modeling, look dev, lighting
Comfort - Blossom (Lead look dev, lighting and rendering)
Lexus - Facet City (modeling, look dev, lighting, rendering)
Brickell Miami - City Center (look dev, lighting, rendering, compositing)
Samsung - Galaxy Note 3 (CG Lead, modeling, lookdev, lighting, rendering)
James Blake - Retrograde (modeling, look dev, lighting, rendering)
Fruit d’Or - Hugo (modeling, layout, rendering)
Heineken - Crack The Case (environment, lighting, rendering)
Electroshock - short movie
+10 millions views on Youtube
3rd prize by jury at ESMA, Montpellier FRANCE
(co-director, environment design, modeling, texturing and shading, animation, lighting and rendering)
BUF Company (Paris) - Internship, Look Development, Lighting.
Sid Meier's Civilization V Units creation and in-game implementation.
Age of Empires/Total War buildings environment creation.
Modeling, Texturing, Shading, Look Development,Lighting, Rendering, Environment, Compositing
Complete understanding of PBR Workflow and Color Management.
Low poly Modeling, High Poly Baking. Basic Rigging and Animation.
Maya, Photoshop, Nuke, Quixel Suite, Substance Painter, Katana, Xnormal, Handplane 3d, 3dsMax (basic), Premiere.
Full Linux professional skills
Arnold, Corona, Mental Ray, Renderman, Redshift (basic), Unreal Engine (basic)
French - Native
English - Fluent
- Activities, interests
Photography, Interior Design, Music, Guitar, Food, Woodworking, Surfing, Rugby, BBQ