Electroshock Environment Designs
Electroshock Environment Designs
Electroshock Environment Designs
madySheriff.jpg
flower_store_lambert_01.png
flower_store_lambert_03.png
flower_store_lambert_02.png
eolie.jpeg
water tower.jpeg
supermart_lambert_03.png
supermart_lambert_02.png
supermart_lambert_01.png
supermart.jpeg
townhall.jpeg
poste_lambert_03.png
poste_lambert_02.png
poste_lambert_01.png
poste.jpeg
bank_lambert_02.png
bank_lambert_01.png
bank_lambert_03.png
bank.jpeg
station.jpeg
sheriff.jpeg
school.jpeg
resto.jpeg
motel.jpeg
eglise.jpeg
Environment Designs

Here are some pictures illustrating my workflow when creating environment. I always start from paper, drawing some ideas, before starting any 3d. Then doing a line-up helps me see the building next to its neighbours to make sure that it fits in. Once I'm happy with the design, only then I start modeling in Maya and do the texture in Photoshop, with the help of other softwares like Mudbox or Quixel Suite when I need to add details. I usually test the building in a neutral lighting scene and in the environment it's going to be in.